Game The Elder Scrolls IV: Knights of the Nine

The Elder Scrolls IV: Knights of the Nine
Developer: Bethesda Softworks

Publisher: Bethesda Softworks, Ubisoft

Engine: Custom Gamebryo engine using SpeedTree, Radiant A.I., Havok 3.0 physics and FaceGen technology

Platforms: Windows, Xbox 360, PlayStation 3

Release date: November 2006

Genre: First person Action Role-Playing

Mode: Single player

Distribution: CD-ROM, download


The Elder Scrolls IV: Knights of the Nine

The Elder Scrolls IV: Knights of the Nine is an official expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion. Announced on October 17, 2006 for release on November 21, 2006, the expansion was developed, published, and released in North America by Bethesda Softworks; in Europe, the game was co-published with Ubisoft. The Windows version is available either as a downloadable plug-in from the company website or as part of the retail-released Oblivion Downloadable Content Collection CD—a release that also includes all previously released official downloadable content available for Oblivion. The Xbox 360 version is available via Xbox Live Marketplace, and the PlayStation 3 version of Oblivion includes Knights of the Nine in its packaged release.

Knights of the Nine centers on a faction of the same name, devoted to locating and preserving a set of "Crusaders' Relics". Once found, these relics must be used to defeat the sorcerer-king Umaril, who seeks revenge on the Nine Divines. Knights of the Nine was generally well received in the gaming press. Although it made little change to the basic mechanics of Oblivion, it was judged by reviewers to be a brief but polished addition to the game's main plot.

Knights of the Nine changes none of the basic gameplay of Oblivion; the basic design, maneuvers, and interfaces remain unchanged. As such, it is a fantasy-based role-playing adventure game. Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race. Knights of the Nine is an example of open-ended or sandbox-style gameplay: the main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with NPCs, and develops a character according to their taste. Furthering the goal of open-ended gameplay, Knights of the Nine, unlike Bethesda's prior content packs for Oblivion, begins with no explicit prodding towards the newly introduced content; players must seek out and find the game's quest without external aid.


The Elder Scrolls IV: Knights of the Nine screenshots


The Elder Scrolls IV: Knights of the Nine video