Game The Elder Scrolls II: Daggerfall


The Elder Scrolls II: Daggerfall
Developer: Bethesda Softworks

Composer: Eric Heberling

Engine: XnGine

Platform: MS-DOS

Release date: August 1996

Genre: Action role-playing

Mode: Single-player

Distribution: CD-ROM

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The Elder Scrolls II: Daggerfall

The Elder Scrolls II: Daggerfall is a fantasy open world action role-playing video game developed by Bethesda Softworks and released in 1996 for MS-DOS. It is a sequel to The Elder Scrolls: Arena and the second installment in The Elder Scrolls series. It is the first game in the series to be rated M. On July 9, 2009, Bethesda made Daggerfall available as a free, legal download on their website, commemorating the 15th anniversary of The Elder Scrolls franchise.

In Daggerfall, as in all The Elder Scrolls games, players are not required to follow questlines or fill specific character archetypes.

Daggerfall features a spell-creation system where, through the Mages Guild, players can create custom spells with several different effects. The game will then automatically generate the mana cost of the spell based on the power of the effects chosen.

Other features include an equipment enchantment system (similar in concept to the spell creation system); the ability to buy houses and ships; a variety of clothing and equipment; dynamic political relationships between kingdoms; the ability to become a vampire, werewolf, or wereboar; and the combat system, which uses mouse movement to determine the direction and effect of weapon swings in melee combat.

The political system is supported by a net of guilds, orders, and religions, all with unique tasks and quests. Joining and contributing to these organizations allow the player to raise ranks and gain a reputation in the game world, which affects how NPCs and other factions view the player.

 

The Elder Scrolls II: Daggerfall screenshots


 

The Elder Scrolls II: Daggerfall video